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Quoted from ""posse24""
this is typical clipping
When everything in the audio signal path is fine, you should see a nice sine wave. Clipping occurs when you overdrive the inputs of your A/D or that you mastered too loudly and the peaks of your sine wave , going beyond the normalised 0 dbu , are converted in a square wave. All Deadmau5 production are clipped if you check for instance. A good example to show that mixing and mastering are two different business :lol:
But well again, it's just a S##t mp3 file encoded by myspace and it messes up the listening. :wink:
. Yeah some demo tracks are clipped- we haven't done any mix there. You're right 
Quoted from ""Gee Tee Age""
I guess noone really cares about it anymore
) . Yes the sound gets loud and assertive but you loose lots of information and the sound gets muddy. My 2 cents :wink:
Quoted from ""posse24""
a little example of what can be done without going over the top and still punchy and loud.
A drum loop from yesterday session>>
http://rapidshare.com/files/226468237/Drums_loop.wav.html
It's a downsampled raw record from the drums buss of the console. I will have to eq this high hat...
This file has quite a wide dynamic range compared to today's standards
left right
Peak value: -0.06 dB --- -0.67 dB
Avg RMS: -14.01 dB --- -14.04 dB
DR channel: 11.10 dB --- 10.86 dB
Dynamic peaks: 26,8dB
just trying to be informative
:wink: