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Next up on the list of Sonic games I've deliberated to review is Sonic The Hedgehog for the Sega Master System.
Released in 1991, the 8-bit equivalent to the one of the greatest titles of all time on the Mega Drive was released on both the Master System and Game Gear consoles. While the name of the game shares the identical title to the Mega Drive/Genesis counterpart, the two games are notably distinct on level selection, special stages, and soundtrack compositions. Like the spectacular game above, Sonic The Hedgehog (8-bit) has been resurrected multiple times on Sonic Mega Collection, Sonic Adventure DX for the Nintendo Gamecube, Sega Mobile and recently on the Wii's virtual console library.
The storyline is practically identical to the Sonic The Hedgehog released on the Mega Drive/Genesis, but saving the day is done in a slightly different way. Dr. Robotnik, the evil scientist determined to fulfil his insidious plans of world domination, is trapping innocent animals and converting them into subservient robots. They are programmed to prevent Sonic from attacking the evil scientist at his HQ-- specifically designed to stop the speedy blue hedgehog in his tracks. Only Sonic can free the cocooned animals and thwart Robotniks wicked intentions. However, it won't be easy.
The stages themselves are separated into three acts, with a total of six stages to complete. Along the way, Sonic can utilize the equipment stored in these bizarre television sets that can either contain a continue, an extra turn, a bubble shield, checkpoints or temporary invisibility. If you go through the stages conscientiously, you should be able to avoid using the continues-- but collecting them is important to cover this possibility regardless. The invincibility item is one of the greatest Sonic can capitalize on, as the device renders you impervious to the hazards around you for about thirty seconds. As the scores are evaluated on the time it takes you complete an act, acquiring this feature will enable you to proceed a little faster-- shortening the time, and increasing your final score as a result. Pouncing on the checkpoint sets is also vital, particularly if you've gone through allot of trouble to arrive at where you are, saving you time and energy to redo the parts of the game that you've already slaved over.
Sonic must navigate his way though elaborate traps, mind-altered enemies (badniks) and dangerous environments that constantly put his life in jeopardy. To protect himself, Sonic must collect the trademark objects known as rings to avoid death on contact. The rings will not only sufficiently protect you against the condemned animals, but the hazardous environments themselves. If Sonic comes into contact with something that relinquishes his possession of the rings, he must instantly seek to reclaim some more to avoid a tragic death. Evading these obstacles won't be a walk in the park, which is why it's important you take your time. Running ahead recklessly without this precarious protection will leave you extremely vulnerable. As mentioned, if you've neglected to locate a few checkpoints scattered around the act, you're going to have to start from all over again. This can be frustrating in any game, so be careful!
The most challenging aspect of the title is the eventuality of facing Robotnik at the end of the stage. Once you reach act three, you speedily approach the destination where Robotnik is waiting for the opportunity to bring you down once and for all. The showdowns with the scientists gradually become more and more difficult as you progress, but there are strategies that you will discern as the precious time goes by. You're heart will race, for one false move could equal you demise. You aren't entitled to any rings at this point, so watch your every step. Finally defeating the evil genius leaves you feeling relieved and relaxed, and the exhilaration accompanying the action is nothing short of breathtaking. Prepared to me wowed!
If you manage to obtain a certain number of rings once you've reached the end of an act, you'll be entered into this crazy pinball dimension where it is you objective to collect as many rings as possible. Additionally, objects such as continue sets and extra lives can be found in undisclosed areas of the world, so keep an eye out for these goodies-- and use them to your advantage.
One more thing I feel I should cover, seen as it's vital to achieve the happy ending, is the chaos emeralds that Dr. Ronotnik is trying to steal in order to power the energy he requires for his empire. Sonic must find these hidden items before the determined eggman gets the opportunity to harness their energy. Hidden somewhere in the first or second act of a particular zone is a priceless chaos emerald. You shouldn't have too much trouble, as you generally just appear to stumble upon them as you advance. There location does get a little more convoluted as you progress though the diversified sequence of zones, but it is certainly isn't insurmountable. Besides, it's not a prerequisite.
And there you have it. What your left with is a terrific game full of excitement, adrenaline and a satisfaction that can only be obtained from a marvellous title like this. While it doesn't hold up to its 16-bit counterpart on the Sega Mega Drive, the game delivers a stunning experience given the limitations of the console. Even today, it shines through as one of the greatest games of all time, memorable by the degree of brilliance that separates it from everything else. This game qualifies for a beautiful score of 10/10. Just simply amazing!!!!